St Mary’s College (Wellington) St Mary’s College (Wellington)

Year 10 STEAM

Subject Description

Teacher in Charge: Ms J. Clarke.

Course Overview:

Welcome to the Year 10 STEAM Exploration course! In this exciting year-long journey, students will delve into the dynamic world of Science, Technology, Engineering, Arts, and Mathematics. Through hands-on projects, collaborative activities, and creative thinking, students will gain a deep understanding of key STEAM concepts while working on real-world applications.

Course Highlights:

  1. Passive Energy and Sustainable Design: Uncover the principles of passive energy and sustainable design by engaging in the creation of a model home. Explore how natural elements such as sunlight, wind, and insulation can be harnessed to enhance energy efficiency. Design, build, and present your very own eco-friendly model home that maximizes energy conservation.

  2. Turbine Power for a Sustainable Town: Embark on a journey to understand renewable energy sources. Students will design and construct wind turbines that generate power for an entire simulated town. Collaborate with peers to optimize turbine efficiency, consider blade design, and explore the science behind harnessing wind energy.

  3. Thrilling Rollercoaster Engineering: Dive into the exciting world of engineering and physics by designing rollercoasters. Apply principles of motion, acceleration, and gravity to create thrilling and safe rollercoaster rides. Teams will develop prototypes, iterate designs, and showcase their rollercoaster creations to the class.

  4. Interactive Learning with ARDUINO Programming: Explore the intersection of technology and creativity with ARDUINO programming. Learn the basics of coding and electronics as you build interactive projects that respond to environmental cues. Create smart devices, interactive art installations, and sensor-driven gadgets that bridge the digital and physical worlds.

Teaching Approach:

This course is designed to be highly interactive and hands-on. Students will be engaged in project-based learning, where they actively apply theoretical concepts to real-world scenarios. Collaborative teamwork will be emphasized, allowing students to develop essential communication and problem-solving skills. Expect a mix of individual and group projects, discussions, field trips (if applicable), and guest speakers from relevant industries.

Learning Outcomes:

By the end of this course, students will be able to:

  • Demonstrate a comprehensive understanding of passive energy principles and sustainable design concepts.
  • Design, build, and present a model home that incorporates passive energy strategies.
  • Develop functional wind turbines and understand the science behind renewable energy conversion.
  • Apply engineering principles to design safe and thrilling rollercoaster experiences.
  • Program and create interactive projects using ARDUINO, showcasing the fusion of technology and creativity.

Supplies and Resources:

All required supplies, equipment, and resources will be provided by the course. Students will have access to tools, materials, and technology needed for project implementation.

Join us for an inspiring year of exploration, discovery, and innovation in the Year 10 STEAM Exploration course. Prepare to unleash your creativity, challenge your intellect, and make a positive impact on the world around you. Your journey into the realms of science, technology, engineering, arts, and mathematics starts here!


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Learning Areas:


Assessment Information

Students will be assessed on the development and design of their projects each term as well as their outcomes.

Career Pathways

Carpet Cleaner, Anaesthetic Technician, Animal Care Attendant, Zoologist, Beekeeper, Chemist, Author, Glazier, Microbiologist, Baker, Farmer/Farm Manager, Air Force Aviator, Air Force Officer, Aircraft Maintenance Engineer, Architectural Technician, Automotive Electrician, Chemical Engineer, Metal Worker, Boat Builder, Electrical Engineer, Building and Construction Manager, Agricultural/Horticultural Scientist, Mechanical Engineering Technician, Business Analyst, Software Developer, Patternmaker, Aquaculture Farmer, Marine Biologist, Medical Physicist, Bank Worker, Biochemist, Biotechnologist, Fabrication Engineer, Cabinet Maker, Farm Assistant, Actuary, Army Soldier, Electronics Engineer, Tailor/Dressmaker, Biomedical Engineer, Biomedical Technician, Mechanical Engineer, Buyer, Clinical Physiologist, Physician, Dental Assistant, Driving Instructor, Health Services Manager, Navy Sailor, Real Estate Agent, Secondary School Teacher, Valuer, Intelligence Officer, Animator/Digital Artist, Mining Engineer, Holiday Park Manager, Accountant, Auditor, Diversional and Recreational Therapist, Actor, Finance Manager, Receptionist, Advertising Specialist, Copywriter, Sales and Marketing Manager, Survey Technician, Aeronautical Engineer, Aeroplane Pilot, Registered Nurse, Agricultural Technician, Agricultural/Horticultural Consultant, Product Assembler, Paramedic


All subject selections are provisional only and are subject to:

and the final decision is at the discretion of the Head of Learning Area for that subject.