St Mary’s College (Wellington) St Mary’s College (Wellington)

Level 1 Design Technology

11DNT
Subject Description

Teacher in Charge: Ms M. Davies.

If you can imagine it, you can make it! Design Technology projects are based on student passion and can use any form of technology available to them.

This course has an open entry, anyone who would like to take it can do so.

End of Year In Situ Project - My Passion

Year 11 Design Technology focuses on critical context project based learning. Any kind of material is used to create a physical outcome and digital technologies supports the theory work of the outcome. This is a 12 credit assessment with two internal achievement standards. The final outcome is a product intended for the student in collaboration with stakeholders. It is based on the student's passion. The outcome must be designed with a specific event, occasion or use in mind, with appropriate use of social media to enhance the outcomes .

For example students can create a skateboard deck design if they are into skateboarding and have a competition coming up soon. Students can construct a garment that they would like to wear to an event like a birthday party.  Students can make Korowai that is then used as a gift as Toanga to special representatives of their whānau or school. Youtube is then used to create vlogging instructional videos on korowai construction. 

Current projects include, headpiece design using 3D printing and various technological materials, Web site design, Jeans making, nail art, eco fashion, fashion illustration, harakeke and 3D printing.

Students can choose an optional External to gain endorsement which consists of a design portfolio of their passion work. This is worth 3 credits.



Learning Areas:

Technology


Assessment Information

Standards are subject to change at the discretion of the HOLA Technology.

Pathway

Level 2 Design Technology

All Design Technology students have the opportunity to use work from their other subjects if it fits within the assignment context chossen by the students. Some examples of these include - Using Technology project managment to organise productions in drama, using their art work to support their Design and Visual communication work.

Career Pathways

Animator/Digital Artist, Advertising Specialist, Copywriter, Sales and Marketing Manager, Aeronautical Engineer, Mechanical Engineering Technician, Business Analyst, Software Developer, Statistician, Architect, Architectural Technician, Art Director (Film, Television or Stage), Artist, Film and Video Editor, Electronics Engineer, Glazier, Baker, Textile Process Operator, Upholsterer, Patternmaker, Tailor/Dressmaker, Cutter, Fashion Designer, Sewing Machinist, Jeweller, Make-up Artist, Model, Photographer, Garment Technician


Contributions and Equipment/Stationery

Students are required to supply materials to complete prototypes.Eg Fabrics, wood, foam board ect
COURSE CONTRIBUTION- $30
The course fee covers all materials required to put the prototype together including glue, art supplies, threads, sandpaper 3D printing filament, and maintenance of all classroom machinery ect


Disclaimer

All subject selections are provisional only and are subject to:

and the final decision is at the discretion of the Head of Learning Area for that subject.